This game follows a couple of Gee's Ideas. You assume a new identity, "God". Nothing really happens until you do something, interaction. If an islander dies, he can be revive, so player can take risks whenever they want. Players can customize the game; there are customization packs available for players to change the setting however they want. The game have these side missions the revolves around different episodes or updates. These missions are quite challenging if you do not understand the riddles given.
Pocket God has access to the internet, so people can compete against one another in one of the game's mini game. They can learn techniques from one another or go on forums for help. This is a good peer based learning.
Kevin, I agree with what you said about it being strange to be asked to bring in a game for English Class.
ReplyDeleteThis game actually sounds pretty cool. I think I might download it! I think Gee had some really good Ideas, and you gave perfect examples of them. I am not a huge "gamer" but I do enjoy a few apps. I thought it was cool that Lacy had us play games as out homework, and it actually taught us something too!
ReplyDeleteI said the same thing ! I was like wait a minute this is a college English class and we're playing games instead of writing papers?! IM WITH IT! Love the concept of Lacy's class!
ReplyDeleteI agree with you all. Bringing in a game for class was a bizarre idea but I thought it was a great way for all of us to connect and build relationships with each other because after we shared our games with one another we learned more about eachother.
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